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Desolate Depths

The original Tower Craft campaign — 30 waves of stone plains defense against a mixed enemy pool. This is the recommended starting map for new players.

Overview

PropertyValue
Total waves30
DifficultyMedium
BackgroundStone plains with volcanic glow
Road textureStone
Victory drop15 % chance: 1 × mithril_lump

Structure

  • Waves 1–14: Ramp-up. Basic shards, cubes, darts; introduce the first armored hex and orb.
  • Wave 15: First miniboss wave.
  • Waves 16–24: Mid-game. Splitters, phantoms, bastions; variety pressure.
  • Wave 25: Second miniboss.
  • Waves 26–29: Late-game pack pressure.
  • Wave 30: Polyhedron — the final boss.

For per-wave composition see Waves.

Victory drops

Completing wave 30 rolls 15 % chance for 1 × mithril_lump per party member (rolled independently). Mithril lumps are used at the account-level Equipment panel to craft the Mithril Sword — the upgraded sword used in the Crystalline Caverns dimension.

Mithril lumps only drop from Desolate Depths victories. Custom-level runs don't grant them. The Game Over screen shows the drop table and whether your roll hit or missed.

Strategy

See Strategies for detailed build paths. The short version: focus tech on either the Physical or Energy branch through Wave 15, then converge via Void Mastery by Wave 25 to handle the boss.

Tower Craft is in closed beta.